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Solutions / Rendering / Final Render



MafinalRender Stage-0; the 3ds max Experience!
Welcome to the product description pages for finalRender Stage-0. In the following chapters we will describe what finalRender is and explain why we think that every 3ds max user will want to use it.

What's finalRender Stage-0?
finalRender Stage-0 is a full blown raytracing system for 3ds max 6. It enables users of 3ds max to create rendering effects that were previously impossible. The most important new feature added by finalRender is its true and ultra fast Global Illumination. Because of its unique iplementation 3ds max, finalRender support all types of standard 3ds max materials well as working with most of the plug-ins available for 3ds max.

Why Stage-0 ?
finalRender is available "as" Stage-0. The more enhanced full blown raytracing system finalRender Stage-1 is available as a Discreet Certified Plug-In product for 3ds max 4,5 and 6. Stage-1 is a "pure" raytracing system that no more uses the 3ds max scanliner as a front end. Check out the information about Stage-1.

Why is finalRender so Unique?
finalRender is like no other raytracing system on the market! No other software developer has taken the challenge to implement a full blown global illumination (GI) raytracer in the form of a standard 3ds max material type. Yes, you read that right. finalRender doesn't force you to assign a special renderer from within 3ds max. Or reassign all new materials. The workflow is the same as always for 3ds max, assign any material to the objects in your scene and press render. The image is rendered as usual with the big exception that finalRender takes over when needed.This rendering method could be considered as Global Illumination effects or enhanced AA-Super Sampling.

What about 4 million Polygon scenes?
finalRender uses many modern adaptive algorithms to guarantee the most efficient use of memory possible. The so called Lazy Data Handling is already a core part of finalRender. Only meshes, triangles and materials that are really needed for rendering from a specific camera angle will be loaded into memory for re-processing. This functionality alone gives finalRender a major competitive edge when compared to other raytracing systems both freeware and commercial. With finalRender it is possible to raytrace 3ds max scenes that were impossible to render before. Our benchmark tests indicate that finalRender is able to raytrace certain scenes even faster than max's built in scanline renderer.

What is Bucket rendering?
A lot of confusion is going on with the term "Bucket Rendering" many users think that this term describes a special rendering method or a special algorithm how images are rendered. Some developers have (mis-)use the term to explain why their rendering system creates better images. Bucket Rendering is nothing more than a description of the way that a frame buffer or image is subdivided. The well known scanline rendering method for example, uses "scanlines" to render an image. Single or multiple scanlines of the image may be rendered in one go. Also, scanlines may be split amongst multiple CPUs for multi processor computers. This is what 3ds max's renderer usually does. In contrast to scanlines, Buckets are not "lines", they are rectangular (usually quadratic e.g. 32x32, 64x64 pixels) areas of the image to be rendered. Buckets have some advantages over scanlines when load balancing and network distribution is involved. finalRender's raytracer fully supports bucket rendering and for future versions of finalRender you can expect to see distributed network rendering at its best.

Why another renderer ?
Yes, you are right. There are already many renderes out there and why would you want to buy another renderer if you can have the implemented 3ds max renderer for free? finalRender is different from every other renderer you have seen before! It is faster than anything seen before and it has a rock solid, accurate raytracing core. The numerical accuracy of finalRender uses a numerical accuracy usually only found in scientific applications (such as in weather and turbulence simulations). With such an advanced and accurate core raytracing engine, many of the well known rendering problems of raytracing and global illumination can be avoided. In a nutshell, "finalRender propels your 3ds max images to unprecedented levels of quality!"

What does accurate mean, isn't any raytracer accurate?
You might think that mathematical accuracy is not a primary factor in the world of raytracing. Particularly for rendering a simple and colorful image. Our thousands of hours of investigation in this field have determined that the absolute opposite is the truth! Numerical accuracy is the key to high quality images and 'clean' raytracing. Many developers of raytracing applications improve the apparent rendering speed by restricting the numerical accuracy of a raytracing system. This nearly always leads to artifacts, false rendering results or problems when relatively tiny or objects are used in the same scene.

How fast is finalRender?
finalRender is able to easily outperform many known raytracing systems for 3ds max. Even more impressively, this speed improvement is achieved without sacrificing raytracing accuracy. We can't supply specific numbers about how fast finalrender is, because it depends on hundreds of variables. For example, raytracing speed is influenced by the type of processor used, by the amount and type of RAM, by the operating system and last but not least, the 3d scene plays also a big role.

Which 3ds max version is supported?
finalRender is optimized for:
Autodesk VIZ4
 - 3ds max 4
 - 3ds max 5
 - 3ds max 6
 

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