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Rendering / Final Render


MafinalRender Stage-0; the 3ds max Experience!
Welcome to the product description pages for finalRender
Stage-0. In the following chapters we will describe what finalRender
is and explain why we think that every 3ds max user will want to use
it.
What's finalRender Stage-0?
finalRender Stage-0 is a full blown raytracing system for 3ds
max 6. It enables users of 3ds max to create rendering effects that
were previously impossible. The most important new feature added by
finalRender is its true and ultra fast Global Illumination. Because
of its unique iplementation 3ds max, finalRender support all types
of standard 3ds max materials well as working with most of the
plug-ins available for 3ds max.
Why Stage-0 ?
finalRender is available "as" Stage-0. The more enhanced full
blown raytracing system finalRender Stage-1 is available as a
Discreet Certified Plug-In product for 3ds max 4,5 and 6. Stage-1 is
a "pure" raytracing system that no more uses the 3ds max scanliner
as a front end. Check out the information about Stage-1.

Why is finalRender so Unique?
finalRender is like no other raytracing system on the market! No
other software developer has taken the challenge to implement a full
blown global illumination (GI) raytracer in the form of a standard
3ds max material type. Yes, you read that right. finalRender doesn't
force you to assign a special renderer from within 3ds max. Or
reassign all new materials. The workflow is the same as always for
3ds max, assign any material to the objects in your scene and press
render. The image is rendered as usual with the big exception that
finalRender takes over when needed.This rendering method could be
considered as Global Illumination effects or enhanced AA-Super
Sampling.
What about 4 million Polygon scenes?
finalRender uses many modern adaptive algorithms to guarantee
the most efficient use of memory possible. The so called Lazy Data
Handling is already a core part of finalRender. Only meshes,
triangles and materials that are really needed for rendering from a
specific camera angle will be loaded into memory for re-processing.
This functionality alone gives finalRender a major competitive edge
when compared to other raytracing systems both freeware and
commercial. With finalRender it is possible to raytrace 3ds max
scenes that were impossible to render before. Our benchmark tests
indicate that finalRender is able to raytrace certain scenes even
faster than max's built in scanline renderer.
What is Bucket rendering?
A lot of confusion is going on with the term "Bucket Rendering"
many users think that this term describes a special rendering method
or a special algorithm how images are rendered. Some developers have
(mis-)use the term to explain why their rendering system creates
better images. Bucket Rendering is nothing more than a description
of the way that a frame buffer or image is subdivided. The well
known scanline rendering method for example, uses "scanlines" to
render an image. Single or multiple scanlines of the image may be
rendered in one go. Also, scanlines may be split amongst multiple
CPUs for multi processor computers. This is what 3ds max's renderer
usually does. In contrast to scanlines, Buckets are not "lines",
they are rectangular (usually quadratic e.g. 32x32, 64x64 pixels)
areas of the image to be rendered. Buckets have some advantages over
scanlines when load balancing and network distribution is involved.
finalRender's raytracer fully supports bucket rendering and for
future versions of finalRender you can expect to see distributed
network rendering at its best.
Why another renderer ?
Yes, you are right. There are already many renderes out there
and why would you want to buy another renderer if you can have the
implemented 3ds max renderer for free? finalRender is different from
every other renderer you have seen before! It is faster than
anything seen before and it has a rock solid, accurate raytracing
core. The numerical accuracy of finalRender uses a numerical
accuracy usually only found in scientific applications (such as in
weather and turbulence simulations). With such an advanced and
accurate core raytracing engine, many of the well known rendering
problems of raytracing and global illumination can be avoided. In a
nutshell, "finalRender propels your 3ds max images to unprecedented
levels of quality!"
What does accurate mean, isn't any raytracer accurate?
You might think that mathematical accuracy is not a primary
factor in the world of raytracing. Particularly for rendering a
simple and colorful image. Our thousands of hours of investigation
in this field have determined that the absolute opposite is the
truth! Numerical accuracy is the key to high quality images and
'clean' raytracing. Many developers of raytracing applications
improve the apparent rendering speed by restricting the numerical
accuracy of a raytracing system. This nearly always leads to
artifacts, false rendering results or problems when relatively tiny
or objects are used in the same scene.

How fast is finalRender?
finalRender is able to easily outperform many known raytracing
systems for 3ds max. Even more impressively, this speed improvement
is achieved without sacrificing raytracing accuracy. We can't supply
specific numbers about how fast finalrender is, because it depends
on hundreds of variables. For example, raytracing speed is
influenced by the type of processor used, by the amount and type of
RAM, by the operating system and last but not least, the 3d scene
plays also a big role.
Which 3ds max version is supported?
finalRender is optimized for:
Autodesk VIZ4
- 3ds max 4
- 3ds max 5
- 3ds max 6
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