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Solutions / 3D Animation / Autodesk / Maya 2010



Autodesk® Maya® 3D modeling, animation, rendering, and special effects software offers artists an end-to-end creative workflow. Autodesk Maya 2010 software is the first release to unify the Autodesk® Maya® Complete 2009 and Autodesk® Maya® Unlimited 2009 feature sets, advanced matchmoving capabilities, and high dynamic range compositing into a single affordable package*. Also included for a complete CG workflow are 5 additional mental ray® for Maya batch** rendering nodes and the Autodesk® Backburner™† network render queue manager.

Maya 2010 Features

Advanced Simulation Features
Access the innovative simulation tools that made Autodesk® Maya® Unlimited software famous—for less. There’s now only one version of Maya. That means Maya users gain access to the Maya Unlimited 2009 software’s innovations: the Maya Nucleus dynamic simulation framework, featuring the first two fully integrated Nucleus modules (Maya nCloth and Maya nParticles), as well as Maya Fluid Effects, Maya Hair, and Maya Fur.


General Polygon Modeling
Intuitive polygon workflow with a host of intelligent selection features, such as true soft selection, preselection highlighting, and camera-based selection culling.

A complete set of editing tools, including bridge, poke, cut, wedge, bevel, extrude, chamfer vertex, extrude along a curve, mirror cut, edge loop, edge ring, slide edge, and pick-walk tools.

Subdivision surfaces with variable creasing as well as the ability to display and render different levels of detail.

Transfer Polygon Attributes enables modelers to transfer UV, color-per-vertex, and vertex position information between polygon meshes of differing topologies, on a per-vertex basis using the Artisan paint tool, even if they are separated in space or of different proportion/scale.

Polygon reduction, data cleanup, blind data tagging, and level-of-detail tools enable artists to optimize scenes for interactive display.
Nonmanifold architecture, focused on the details of creating, editing, and texturing polygonal models, includes multiple sets of animatable color-per-vertex (CPV), prelighting, user-defined normals, and normal map generation suitable for games/interactive users.

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