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Solutions / 3D Animation / Autodesk / MotionBuilder



Autodesk® MotionBuilder® real-time 3D character animation software is an ideal tool for high-volume game animation pipelines, director-driven virtual cinematography, and real-time character simulations. MotionBuilder 2010 delivers faster overall performance, expanded physics capabilities, productivity-enhancing animation workflows, and improved interoperability with Autodesk® Maya®, Autodesk® 3ds Max®, and Autodesk® Softimage® software.

Update to Latest FBX SDK
With the updated Autodesk® FBX® SDK software, you can develop tools that enable MotionBuilder to interoperate with the latest versions of Autodesk products, such as Autodesk® 3ds Max® 2010, Autodesk® Maya® 2010, and Autodesk® Softimage® 2010 software.

Pipeline Integration
SDK & Python Scripting Support

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Automate repetitive, time-consuming tasks and extend the MotionBuilder feature set without leaving the Autodesk MotionBuilder environment.

Open Reality SDK
C++ Software Developer Kit supports Microsoft® Visual C++ ® 8.0 compiler (for Windows® operating system).
Create plug-ins, device drivers, and custom importers/exporters, UI elements, filters, shaders, and constraints.

Python Scripting Environment
MotionBuilder has a Python®-based scripting interpreter and supports quicker development of automation scripts.
Enables script scene/character setups.
Integrated Python editor supports single and multiline entry, tabbed workspaces, line numbering, colour coding, history, hotkey support, drag-and-drop support, colour coded error messages, and searching.

Autodesk FBX Interoperability Technology
More quickly and easily acquire and exchange 3D assets and media from a wide variety of sources. MotionBuilder natively supports the platform-independent Autodesk® FBX® 3D authoring and interchange format. This format is widely supported by leading software and hardware manufacturers.

Asset Management
More easily transfer objects, deformations, shapes, textures, cameras, and lights through MotionBuilder software’s native Autodesk® FBX® software file format.

Easily transfer animation into or from many 3D authoring packages that support FBX.
Import and export additional file types, such as Biovision (.BVH), Acclaim (.ASF/.AMC), Motion Analysis (.HTR/ .TRC), and Vicon (.C3D) motion capture data formats.
Directly supports "multiple animation takes" via FBX files.
Directly supports asset management systems, such as Alienbrain® asset management and Microsoft® Visual SourceSafe® version control software (Windows® only).
Open Reality® SDK enables support for other custom asset management systems.

Live Device Support
Stream in live, device-captured data—applied to a full-resolution character—in real time. Live Device Support enables numerous built-in or certain third-party devices online and live simultaneously in a scene. Or write your own custom device drivers to accommodate a number of specialised devices or inputs.


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