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Solutions / 3D Animation /
Autodesk / MotionBuilder

Autodesk® MotionBuilder® is the industry-leading,
real-time 3D character animation software for games, feature film,
and television productions. With its core focus on interactive
real-time workflows, MotionBuilder enables creative and technical
artists to take on demanding, animation-intensive projects.
MotionBuilder is a professional package designed for 3D data
acquisition, manipulation, and visualization, which makes it not
only an animation productivity solution, but a tool that drives the
iterative process of creativity.
What’s New
With its unique real-time, interactive 3D environment, Autodesk®
MotionBuilder® 2009 software is an ideal choice for both animation
production and virtual cinematography. Production teams are
discovering that the real-time interactivity of Autodesk
MotionBuilder not only makes animators far more productive, but it
puts the creative control back in the hands of directors and
cinematographers. This new release gives animators, technical
directors, and moviemakers high-quality, interactive visualizations
within the 3D viewport, an intuitive toolset for creating real-time
simulations and expanded script development for tighter pipeline
integration.
Autodesk® MotionBuilder® 2009 software is a powerful, real-time 3D
character animation productivity suite for games, films, television,
and multimedia. The latest enhancements and key features include:
Rigid-body Dynamics
You can now set up a real-time, rigid-body simulation using the 3D
objects in your scene. Support for real-time collisions, in
particular, may be used to prevent interpenetration of characters,
objects, and other scene elements, which is invaluable for those
looking to efficiently edit 3D animations involving characters
interacting with objects.
Rag Doll Solver
The new Rag Doll solver enables you to simulate complex interactions
between a character and its environment that would be time consuming
and difficult to animate using traditional keyframing or motion
capture techniques. This simulation can be applied to the
character’s control-rig, and mixed with existing animation data or
poses for increased realism (such as, a character falling and
hitting the ground, or waving his arms wildly).
Enhanced Hardware Shader Support
Autodesk MotionBuilder 2009 provides support for new
hardware-accelerated CG shaders*, including the Light Attenuation
shader, and Normal Mapping shader, which delivers real-time display
of normal maps created in Autodesk® Maya®, Autodesk® Mudbox™ or
Autodesk® 3ds Max® software. There is now also support for version
2.0 of the CgFX library, enabling you to take advantage of the
latest CgFX shader technology.
Python Scripting
The addition of an intelligent, fully integrated Python® scripting
language editor enables you to develop, test, and refine your Python
scripts within MotionBuilder. Support is provided for single and
multi-line entry, tabbed workspaces, line numbering, color coding,
history, hotkey support, drag and drop support, color coded error
messages, and searching. You also get deeper access to MotionBuilder
functionality through exposure of rendering codes, the FCurve %
function, control rigs, and loading/merging of characters.
Support for Windows 64-bit
This release of MotionBuilder extends support to the 64-bit Intel
and AMD-based Windows® platform, including Windows Vista® Business
64-bit operating system. Use the software on a 64-bit platform and
benefit from significant performance improvements: 64-bit support
allows you to address considerably more memory (up to 128 GB for
Windows XP 64, for example). This enables you to handle larger and
more complex scenes, and will improve performance in cases where
swapping would previously occur.
Interoperability
The addition of Steering Wheel navigation and ViewCube™ navigation
tools creates a more consistent navigation experience as you switch
between MotionBuilder and other Autodesk products. MotionBuilder
2009 also delivers enhanced support for workflows involving
MotionBuilder and the Autodesk 3ds Max Biped software, as well as
the Autodesk Maya Full Body Inverse Kinematics (FBIK) character rig.
* Shaders supported on Nvidia® based graphics cards only.
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