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Solutions /
Rendering / V-ray


After its enourmous success on the market V-Ray has
become the renderer of choice in big production studios accross the
world. Feature film productions, multi-million dollar game
productions, huge and small architectual visualizations have trusted
their visuals to V-Ray. Wouldn't you too?
V-Ray has become a benchmark for speed used by many hardware vendors
and other renderer developers to test against. Richest set of
features, cost-effective and production-ready - you have to give it
a try!
Major features of V-Ray™ for 3dsmax™ :
I.
Architecture
(*) Object-oriented API
(*) Fully multithreaded
(*) Unified quasi-Monte Carlo sampling system
(*) Distributed rendering
(*) Efficient shading system specifically optimized for
ray-tracing |
II. Geometry
(*) Efficient geometry handling
(*) On-demand geometry creation
(*) On-demand geometry loading from disk files
(*) Displacement mapping
(*) Catmull-Clark and Loop subdivision surfaces
(*) Extensible with custom geometric primitives through
the V-Ray SDK |
III. Image
sampling
(*) Different sampling methods.
(*) Full-scene antialiasing.
(*) Progressive path tracing.
(*) Support for additional render elements (diffuse,
reflection, GI etc). |
IV.
Illumination
(*) Physically accurate full global illumination
solutions
(*) Different GI algorithms: path tracing, irradiance
cache, photon maps, light cache.
(*) Reusable GI solutins for accelerated rendering of
walk-through animations.
(*) Physically accurate area lights.
(*) Extensible with custom lights through the V-Ray SDK. |
V. Shaders
(*) Advanced material
(*) Blurry reflections/refractions
(*) Accurate hilights
(*) Sub-surface scattering
(*) Extensible with custom shaders through the V-Ray SDK |
VI. Camera
effects
(*) Depth-of-field with bokeh effects
(*) Accurate motion blur
(*) Extensible with custom cameras through the V-Ray SDK |
VII. Extras
(*) Toon effect
(*) Fur generator
(*) Extended matte/shadow capabilities
(*) Support for Render-to-Texture mode of 3dsmax |
VIII. Frame
buffer
(*) V-Ray specific frame buffer with integrated color
corrections and display of multiple rendering elements.
(*) Direct rendering to disk for extremely large images.
Rendered images can be converted to OpenEXR files or
imported back into 3dsmax. |
More Info...
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