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Solutions /
Rendering / V-ray


After its enourmous success on the market V-Ray has
become the renderer of choice in big production studios accross the
world. Feature film productions, multi-million dollar game
productions, huge and small architectual visualizations have trusted
their visuals to V-Ray. Wouldn't you too?
V-Ray has become a benchmark for speed used by many hardware vendors
and other renderer developers to test against. Richest set of
features, cost-effective and production-ready - you have to give it
a try!
V-Ray™ for 3dsmax™
I.
Architecture
(*) Object-oriented API
(*) Fully multithreaded
(*) Unified quasi-Monte Carlo sampling system
(*) Distributed rendering
(*) Efficient shading system specifically optimized for
ray-tracing |
II. Geometry
(*) Efficient geometry handling
(*) On-demand geometry creation
(*) On-demand geometry loading from disk files
(*) Displacement mapping
(*) Catmull-Clark and Loop subdivision surfaces
(*) Extensible with custom geometric primitives through
the V-Ray SDK |
III. Image
sampling
(*) Different sampling methods.
(*) Full-scene antialiasing.
(*) Progressive path tracing.
(*) Support for additional render elements (diffuse,
reflection, GI etc). |
IV.
Illumination
(*) Physically accurate full global illumination
solutions
(*) Different GI algorithms: path tracing, irradiance
cache, photon maps, light cache.
(*) Reusable GI solutins for accelerated rendering of
walk-through animations.
(*) Physically accurate area lights.
(*) Extensible with custom lights through the V-Ray SDK. |
V. Shaders
(*) Advanced material
(*) Blurry reflections/refractions
(*) Accurate hilights
(*) Sub-surface scattering
(*) Extensible with custom shaders through the V-Ray SDK |
VI. Camera
effects
(*) Depth-of-field with bokeh effects
(*) Accurate motion blur
(*) Extensible with custom cameras through the V-Ray SDK |
VII. Extras
(*) Toon effect
(*) Fur generator
(*) Extended matte/shadow capabilities
(*) Support for Render-to-Texture mode of 3dsmax |
VIII. Frame
buffer
(*) V-Ray specific frame buffer with integrated color
corrections and display of multiple rendering elements.
(*) Direct rendering to disk for extremely large images.
Rendered images can be converted to OpenEXR files or
imported back into 3dsmax. |
More
Info...
V-Ray™ for Maya™
V-Ray for Maya enables the rendering of even larger
scenes with greater complexity and artists can rely on a faster
rendering process. The comprehensive list of features provided by
V-Ray for Maya includes true 3D Motion Blur, Sun & Sky procedural
lighting system, Physical camera for matching live footage,
Environment Fog, a set of Sub-Surface Scattering shaders and many
others. With official release of V-Ray for Maya in August 2009 V-Ray
rendering solutions confirmed their image of indispensable tool that
is always there help artists transform even the most ambitious
creative visions into reality for both less time and lower cost
without sacrificing quality.

V-Ray for Maya Key Features
Core Architecture
Multi-platform object-oriented API
Fully multithreaded core
Unified sampling system based on Schlick sampling
Distributed rendering
Efficient shading system specifically optimized for raytracing
Modular architecture - many components of the system can be replaced
with custom ones
Geometry
Efficient geometry handling
True instance rendering
On-demand dynamic geometry creation (.vrmesh files, converter for .OBJ,
.PLY, .GEO files included)
On-demand geometry loading from disk files
Displacement mapping
Catmull-Clark and Loop subdivision surfaces
Extensible
with custom geometric primitives through the V-Ray SDK
Particle rendering & particle istancer
Image Sampling
Three different image sampling methods
Full-scene anti-aliasing
Progressive path tracing
Support for additional render elements (diffuse, reflection, GI,
etc)
Advanced color (tone) mapping controls
Extensible with custom image samplers through the V-Ray SDK
Illumination
Physically accurate full global illumination solutions
Different GI algorithms: path tracing, irradiance cache, photon
maps, light cache
Reusable GI solutions for accelerated rendering of walk-through
animations and animations with dynamic objects
Physically accurate area lights
Efficient
illumination from HDR environments
Procedural sun & sky models
Extensible with custom lights through the V-Ray SDK
Shaders
Physically plausible materials
Blurry reflections/refractions
Accurate hilights
Set of fast Sub-surface scattering shaders
Support for efficient material layering
Extensible with custom shaders through the V-Ray SDK
Camera Effects
Depth-of-field
with bokeh effects
Accurate motion blur
Physical camera model
Extensible with custom cameras through the V-Ray SDK
Extras
Extended matte/shadow capabilities
Texture baking of any render element (GI, lighting, etc)
Frame buffer
V-Ray specific frame buffer with integrated color corrections
and display of multiple rendering elements
Direct rendering to disk for extremely large images, either as
OpenEXR files or as .vrimg files
Integration with Maya
All features accessible from within Maya (no external
applications required) Standalone version included (10 licenses)
Support for many of the standard Maya shaders, lights, materials,
procedural and utility textures
Supported Autodesk Maya platforms
Autodesk Maya 2008, Autodesk Maya Complete 2009, Autodesk Maya
Unlimited 2009, Autodesk Maya 2010 (32-bit and 64-bit)
System Requirements
A computer with Autodesk Maya 2008, Autodesk Maya Complete 2009,
Autodesk Maya Unlimited 2009, Autodesk Maya 2010 software;
Supported OS: Microsoft® Windows Vista® Business (SP1 or higher),
Microsoft® Windows® XP Professional (SP2 or higher), 32-bit or
64-bit versions (64-bit is recommended); Red Hat® Enterprise Linux®
5.3 WS (64-bit) ; Fedora™ 8 operating system (32-bit and 64-bit) ;
Apple® Mac OS® X 10.5.7 or higher operating system (32-bit and
64-bit);
Intel Penium III or compatible processor at 400 MHz minimum (dual
Pentium IV or AMD Opteron or later recommended);
Minimum 128 MB RAM and 350 MB swap. For best performance are
recommended 4 GB or more RAM, 4 GB or more swap file.
Intel Penium III or compatible processor at 400 MHz minimum (dual
Pentium IV or AMD Opteron or later recommended);
Minimum 128 MB RAM and 350 MB swap. For best performance are
recommended 4 GB or more RAM, 4 GB or more swap file.
More Info...

V-Ray™ RT
Overview
Created with the busy and rigorous 3D artist in mind, this
topnotch raytracing technology allows immediate interaction between
the user and the virtual environment. V-Ray RT follows the user’s
actions while working on the scene and automatically and
progressively generates a photorealistic preview of the scene. It is
designed to improve and fasten the artist’s work on the Texturing
and Lightening stage.
Availability
V-Ray RT for Autodesk®3dsmax® will officially be out on 1st of
June 2009. It will be available for purchase through our resellers
network.
General
The V-Ray RT interactive rendering system has many advanced
features; here only some of them are listed. Note that all features
are subject to change without special notice.
Currently it is CPU-based. Does NOT require special graphics
cards
Currently the V-Ray RT technology is based on CPUs - it does NOT
require any special or expensive graphics cards. All V-Ray RT needs
is CPUs. As usual - we will use ALL of your CPUs and cores at no
extra license cost.
However, the V-Ray RT architecture is very robust and if needed - it
can seemlessly be implemented to allow new hardware acceleration
technologies in the future.
Distributed rendering
V-Ray RT supports distributed rendering across multiple machines
in the local network.
Integration with 3ds Max
V-Ray RT is an ActiveShade renderer in 3ds Max, separate from
the production V-Ray renderer. V-Ray RT does not introduce new
plugins other than the interactive renderer itself. Instead, the
existing 3ds Max and V-Ray materials, textures, lights, cameras etc.
are used.
V-Ray RT consists of two major components:
V-Ray RT interactive renderer in 3ds Max;
One or more V-Ray RT render servers.
V-Ray RT performs the actual rendering outside of 3ds Max itself,
with the help of the V-Ray RT render server(s), which can run either
locally on the same machine, or on other machine(s) in the local
network. The renderer plugin in 3ds Max only relays the scene
changes to the render servers and displays the final result.
Interactivity
A major feature of V-Ray RT is its ability to track changes to
the scene performed by the user and automatically update the
ActiveShade preview. The following scene changes are supported:
Create/delete objects (geometry, lights, cameras, etc.);
Modify object parameters;
Move/rotate/scale objects;
Apply/remove/edit object modifiers;
Hide/unhide objects;
Apply materials on objects;
Modify material properties like textures, colors etc;
Modify light properties (like position, color, etc.)
Animation of cameras, objects, lights and materials (scrubbing the
time slider);
Render settings change;
Camera/view orientation change;
Modify camera/view parameters;
Environment change (color, texture etc).
More Info...
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